2014
Digital Tutors
Pankaj Malik
01:30:00
English
Throughout these Maya tutorials we'll be simulating a flamethrower effect with Maya. We'll explore fluid attributes such as Density, Temperature, Velocity and Fuel to simulate a realistic behavior for our flamethrower.
We’ll use a variety of fluid emitters and containers to control the attributes of our simulation. Next we’ll construct both temperature and fuel grids to add even more attributes and realism to the flame effect. Finally we'll focus on shading and rendering our fluids with 3D elements and compose them with Adobe After Effects to produce a realistic flamethrower.
By the end of this Maya training you’ll have the skills you need to build a realistic flamethrower effect that’s ready for production.
Introduction and project overview 1 Introduction and project overview Watch it now 00:53
Learning about flamethrowers 2 Learning about flamethrowers 03:19
Understanding the layout 3 Understanding the layout 03:43
Creating the fluid emitter and container 4 Creating the fluid emitter and container 10:33
Improving our fluid container 5 Improving our fluid container 09:35
Developing attributes for fluids 6 Developing attributes for fluids 09:59
Constructing the Temperature grids 7 Constructing the Temperature grids 10:31
Creating Fuel grids 8 Creating Fuel grids 11:36
Working on shading and opacity 9 Working on shading and opacity 12:50
Creating a Volume Axis field 10 Creating a Volume Axis field 08:06
Finalizing our flamethrower 11 Finalizing our flamethrower 07:32
http://www.digitaltutors.com/tutorial/1915-Simulating-a-Flamethrower-Effect-in-Maya
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