2014
Digital Tutors
Delano Athias
02:15:00
English
In this series of Maya tutorials we'll learn how to design a facial control system with deformation feedback.
We'll start by learning how to create our facial GUI. We'll then begin adding control objects to the GUI that will deform as the controls themselves transform. We'll also learn how MEL can be used to help us save a ton of time during the setup process of our deforming controls.
By the end of this Maya training, you'll have the skill-set needed to build your own facial rig with deformation feedback.
Introduction and project overview 1 Introduction and project overview Watch it now 01:02
Creating the facial GUI 2 Creating the facial GUI 07:29
Skinning the GUI 3 Skinning the GUI 10:24
Finalizing the weights of the facial GUI 4 Finalizing the weights of the facial GUI 12:55
Setting up our jaw control 5 Setting up our jaw control 07:17
Finishing the jaw control 6 Finishing the jaw control 10:14
Organizing the rig 7 Organizing the rig 07:28
Saving time with MEL and adding a nose control 8 Saving time with MEL and adding a nose control 22:37
Designing controls to drive our blend shapes 9 Designing controls to drive our blend shapes 07:27
Finishing our controls that will trigger the character's smile 10 Finishing our controls that will trigger the character's smile 09:33
Rigging the eyebrows 11 Rigging the eyebrows 09:32
Adding lip controls 12 Adding lip controls 07:35
Finishing our lip controls 13 Finishing our lip controls 12:51
Finalizing the rig 14 Finalizing the rig 06:58
http://www.digitaltutors.com/tutorial/1879-Designing-Controls-with-Deformation-Feedback-in-Maya
Download File Size:764.49 MB