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Digital Tutors Creating a Sci-Fi Gun in Blender €20 buy download

2014
digital tutors
Costas Frost
5h 42m
English

Throughout these lessons we'll be creating a game-ready sci-fi weapon. We'll use Blender as a single stream tool for asset creation.
Initially we'll be going through mesh modeling techniques which we'll prepare for game engine work. Then we'll move to sculpting where we'll have an overview of Blender's new Dyntopo tools. Finally we'll be using the texture painting tool-set to create multiple maps and effects. Our target game environment will be Unity but these techniques can be used for any real-time environment.

Lessons in this tutorial
1 Introduction and project 00:50
2 Important hotkey overview 09:33
3 Setting up Blender's user preferences 06:30
4 Modeling the volumes of our mesh 07:59
5 Building the upper shield, central tank, and gun barrel 08:18
6 Creating the chamber and trigger setup 08:11
7 Adding the trigger guard and additional volumes 09:13
8 Using the Curve and Array tools 08:59
9 Adding detail to the heatsink and gun barrel 07:26
10 Introducing Dynamic Topology 08:33
11 Sculpting and smoothing our forms 08:54
12 Designing the base sculptural detail 08:53
13 Masking and importing textures 09:07
14 Detailing the handle and pommel 10:13
15 Finishing up the pommel and starting the shield 07:41
16 Completing the shield and sculpting the trigger guard 08:43
17 Discussing creative process, iteration, and self critique 09:14
18 Finishing the trigger guard and creating a shell 09:25
19 Positioning the shells 09:08
20 Engraving the ammo loader 9:09
21 Occluding seams 8:04
22 Preparing our model for our game engine 7:30
23 Detailing the gun handle 8:13
24 Cleaning the model up for UV unwrapping 9:02
25 Unwrapping our mesh 8:57
26 Addressing unwrap issues 9:35
27 Completing the UV unwrap 7:05
28 Painting our mesh 8:59
29 Utilizing the UV editor to paint 8:17
30 Completing the base diffuse map 7:59
31 Baking normal maps 7:39
32 Fixing normal map errors in GIMP 9:08
33 Setting up our GLSL preview 8:44
34 Developing a simple specular map 9:03
35 Face Selection Masking and Stencil Mapping 7:55
36 Detailing our metal 9:06
37 Completing the diffuse map 8:35
38 Adding normal information via texture paint 8:39
39 Baking normal information 10:13
40 Preparing our texture maps for Unity 6:39
41 Importing and setting up in Unity 7:10

http://www.digitaltutors.com/tutorial/1824-Creating-a-Sci-Fi-Gun-in-Blender



Download File Size:2.21 GB


Digital Tutors Creating a Sci-Fi Gun in Blender
€20
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