2008
GnomonWorkshop
Alex Alvarez
02:20:00
English
We begin by discussing the core concepts of skeleton creation: how to create joint chains and manage hierarchies, IK versus FK, and how to test behavior with a quick IK rig. We create Jester's skeleton in realtime, while explaining all of the required steps to ensure proper behavior down the road. With Jester's skeleton created, we now clean it up and prepare it for skinning and control rigs. At this point you will know everything you need to know in order to create skeletons for your own characters or creatures.
Alex Alvarez
Founder, Director The Gnomon Workshop
Gnomon School of Visual Effects
Alex Alvarez is the founder and president of the Gnomon School of Visual Effects in Hollywood, the Gnomon Workshop, Gnomon Gallery, SketchTheatre and Gnomon Studios. Having dedicated the past fifteen years to educating students and professionals around the world, Alex has helped change the face of computer graphics and design education. He has been published in industry magazines, websites and books, plus he has taught workshops at several major trade conferences. He continues to work on personal and professional projects, recently as a creature development artist on Avatar, Star Trek, Green Lantern and Prometheus. Prior to Gnomon, Alex worked for Alias|Wavefront as a consultant and trainer for studios in the Los Angeles area. Alex is an alumnus of the Art Center College of Design and the University of Pennsylvania.
Joint Creation Fundamentals
Creating Jester's Skeleton
Clean Up
http://www.thegnomonworkshop.com/store/product/768/Rigging-101
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