2015
CGCookie
Kent Trammell
02:15:00
English
Modeling: An old-timey mailbox is a pretty simple object to build. Step by step you will see how poly-model each piece, using mirror modifiers wherever possible to save time.
Shading: Old grimy metal is one my favorite materials construct. We’ll use a single image texture to achieve our grime through a combination of glossiness, diffusion, and bump mapping.
Render Prep: After materials are done, we will implement “intelligent repetition” by duplicating a basic asset hierarchy that makes it easy for us to randomize our pieces.
Post Production: A little bit of compositing can go a long way in helping to reinforce and compliment our lighting and photographic appeal.
1. Mailbox Modeling I
2. Mailbox Modeling II
3. Base Metal Shader
4. Shader Polishing
5. Render Preparation
6. Post Production
https://cgcookie.com/blender/cgc-courses/creating-wall-mailboxes/
Download File Size:1 GB