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Lynda.com 3ds Max 2016 Essential Training €25 buy download

2015
Lynda
Aaron F. Ross
10:44
English

Start creating advanced 3D models and animation with 3ds Max 2016. Learn the most suitable techniques for modeling prop, character, and environment objects, from splines and NURBS to polygonal and subdivision surface modeling. Then find out how to construct hierarchies, animate with keyframes, shape function curves, and assign constraints. Author Aaron F. Ross also provides an overview of setting up cameras, lighting scenes within a simple studio setup, and constructing materials with the Slate Material Editor. Finally, learn about your hardware and software rendering options, and make your projects more realistic with motion blur, indirect illumination, and depth of field.
Note: This course updates our 3ds Max 2015 Essential Training to work with the 2016 interface and file formats.

Introduction
Welcome
Using the exercise files
1. Getting Started
Using project folders
Customize user interface and defaults
Setting preferences
2. 3ds Max Interface
Getting familiar with the interface
Using the Create and Modify panels
Configuring viewports
Choosing units of measurement
Controlling the grid display
Navigating in viewports
Using hotkeys
Transforming objects
Choosing shading modes
3. Modeling Basics
Working with Scene Explorer
Creating an image plane
Controlling Display properties
Creating primitives
Understanding level of detail
Working with the modifier stack
Understanding dependencies
Collapsing the modifier stack
4. Polygon Modeling
Using the Ribbon with editable polys
Working with subobjects
Welding vertices
Choosing a transform center
Detailing with Cut and Remove
Detailing with QuickSlice
Using soft selection
Faceting corners with Chamfer
Using Window/Crossing Selection
Using Paint Selection
Combining objects with Attach
Joining elements with Bridge
Branching polygons with Extrude
Smoothing and hardening edges
5. Subdivision Surface Modeling
Understanding subdivision surfaces
Creating an editable poly object
Adding the Symmetry modifier
Choosing NURMS or TurboSmooth
Roughing out the shape
Inserting edge loops with SwiftLoop
Constraining subobject transforms
Welding the seam
Adding asymmetry
Baking subdivisions
6. Free-Form Modeling
Sculpting with Paint Deform
Using Noise and Relax Brushes
Setting Paint options
Controlling Brush options
Conforming one object to another
Sculpting with Conform Transform brushes
Duplication with Object Paint
Positioning objects with Select and Place
7. Spline Modeling
Creating a line
Moving a pivot point
Revolving a surface with a Lathe modifier
Using different vertex types
Using axis constraints
Extending a spline
Snapping an Arc primitive
Combining splines with Attach and Merge
Rounding corners with Fillet
Offsetting a spline with Outline
Adjusting level of detail with Interpolation
8. NURBS Modeling
Grouping objects
Understanding NURBS
Creating NURBS curves
Converting objects to NURBS
Cloning subobjects
Creating a U loft surface
Rebuilding curves
Setting Surface Approximation
9. Hierarchies
Understanding hierarchies
Linking objects
Moving and rotating pivot points
Understanding coordinate systems
Setting Axis Order for rotation
Using the Schematic view
Locking transforms
Avoiding problems with scale
10. 3D Motion Graphic Design
Exporting paths from Adobe Illustrator
Importing Illustrator paths to 3ds Max
Creating a Text primitive
Applying a Bevel modifier
Instancing a modifier
Editing text splines
Viewport clipping
Controlling level of detail
Editing polygons
11. Layout and Camera Basics
Merging scenes
Managing display layers
Creating a target camera
Choosing aspect ratio in Render Setup
Enabling Safe Frames
Adjusting Field of View
Using a free camera
12. Keyframe Animation
Setting up Time Configuration
Choosing Set Key Filters
Creating keyframes in Set Key mode
Editing keyframes in the timeline
Editing position keys with trajectories
Editing function curves in the Curve Editor
Creating keyframes in Auto Key mode
Building up animation in passes
Editing keyframes in the Dope Sheet
13. Controllers and Constraints
Understanding controllers
Assigning a Link constraint
Adding link targets in the Motion panel
Animating constrained objects
Constraining animation to a path
14. Lighting Basics
Correcting gamma
Understanding CG lighting
Creating a target spotlight
Using the Light Lister
Adjusting intensity and color
Setting spotlight Hotspot and Falloff
Previewing renders with ActiveShade
Controlling contrast and highlights
Choosing a shadow type
Optimizing shadow maps
Optimizing area shadows
Creating Omni fill lights
Excluding objects from lights
15. Materials Basics
Using the Slate Material Editor
Choosing material and shading types
Working with scene materials
Adjusting specular parameters
Assigning Multi/Sub-Object materials
16. Mapping Textures
Applying 3D procedural maps
Working with bitmap image files
Tracking scene assets
Projecting UVW mapping
Using Real-World Map Size
Mapping a bump channel
Adding reflections with a Raytrace map
Painting objects with Viewport Canvas
17. Rendering Basics
Choosing a renderer
Choosing Quicksilver options
Enabling Motion Blur in the software renderer
Rendering image sequences
Playing image sequences in the RAM Player
18. Rendering with mental ray
Controlling mental ray sample quality
Tuning Final Gather
Enabling Motion Blur in mental ray
Distance blurring with Depth of Field
Conclusion
Goodbye

http://www.lynda.com/

Download File Size:1.92 GB


Lynda.com 3ds Max 2016 Essential Training
€25
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