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Digital Tutors Modeling and Rendering a Face Mask with ZBrush and KeyShot €20 buy download

2015
Digital Tutors
Isaac Oster
05:55:00
English

In this ZBrush and KeyShot tutorial we'll model a face mask using traditional ZBrush sculpting techniques, retopology, DynaMesh, and ZModeler.

We'll go through each step of the process in detail. Once the model is complete, we'll create a photo-real render using KeyShot. By the end of this ZBrush and KeyShot training you'll have a solid understanding of hard surface modeling strategies and techniques in ZBrush, as well as the tools necessary to create beautiful renders of your work using KeyShot.

Introduction and project overview 1 Introduction and project overview Watch it now 00:56
Setting up ZBrush 2 Setting up ZBrush Free with Demo » 07:54
Importing the base head and beginning the sculpt 3 Importing the base head and beginning the sculpt Free with Demo » 10:02
Refining the base shape of the mask 4 Refining the base shape of the mask Free with Demo » 09:44
Completing the base shape and introduction to retopology 5 Completing the base shape and introduction to retopology 09:24
Reviewing the retopology work flow 6 Reviewing the retopology work flow 07:20
Creasing and Dynamic Subdivision 7 Creasing and Dynamic Subdivision 07:07
Retopolgizing the base shape of the mask 8 Retopolgizing the base shape of the mask 10:03
Creasing with ZModeler and Dynamic Subdivision 9 Creasing with ZModeler and Dynamic Subdivision 09:15
Creating the inner shell 10 Creating the inner shell 08:35
Refining the inner shell 11 Refining the inner shell 08:42
Refining inner and outer shell 12 Refining inner and outer shell 09:27
Building the front vent 13 Building the front vent 15:17
Continuing the front vent 14 Continuing the front vent 10:20
Completing the front vent 15 Completing the front vent 08:13
Building the filter ports 16 Building the filter ports 09:53
Refining the filter ports 17 Refining the filter ports 08:57
Completing the filter ports 18 Completing the filter ports 09:42
Building the Filter 19 Building the Filter 09:34
Continuing the Filter 20 Continuing the Filter 09:21
Adding detail to the filter 21 Adding detail to the filter 09:48
Finalizing the filter 22 Finalizing the filter 08:55
Importing the filter 23 Importing the filter 09:37
Creating the strap holders 24 Creating the strap holders 10:04
Adjusting the strap holders 25 Adjusting the strap holders 09:47
Creating slots in the strap holders 26 Creating slots in the strap holders 09:59
Creating the strap holder fasteners 27 Creating the strap holder fasteners 09:01
Applying the strap holder fasteners 28 Applying the strap holder fasteners 07:41
Creating the strap holder tightener 29 Creating the strap holder tightener 10:06
Creating the upper straps 30 Creating the upper straps 09:56
Editing the upper straps 31 Editing the upper straps 09:09
Creating the lower straps 32 Creating the lower straps 09:22
Editing the strap ends 33 Editing the strap ends 09:58
Finalizing the geometry 34 Finalizing the geometry 07:19
Embossing using alphas and drag rect 35 Embossing using alphas and drag rect 09:27
Embossing and KeyShot setup 36 Embossing and KeyShot setup 04:18
Introducing KeyShot's User Interface 37 Introducing KeyShot's User Interface 07:24
Assigning and modifying KeyShot materials 38 Assigning and modifying KeyShot materials 10:11
Adding labels and a procedural texture in KeyShot 39 Adding labels and a procedural texture in KeyShot 09:26
Finalizing the labels, materials, and lighting 40 Finalizing the labels, materials, and lighting 03:46

http://www.digitaltutors.com/tutorial/2121-Modeling-and-Rendering-a-Face-Mask-with-ZBrush-and-KeyShot



Download File Size:6.9 GB


Digital Tutors Modeling and Rendering a Face Mask with ZBrush and KeyShot
€20
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