2015
Digital Tutors
John Moncrief
1h 14m
English
In this Houdini and Maya tutorial we'll examine workflows for preparing geometry for dynamic simulations.
We'll use various modeling techniques to create fast and efficient collision geometry from high resolution models in both Houdini and Maya. We'll create custom tools in Houdini that can be used in a number of various situations while working through real world scenarios.
Finally, we’ll learn how to leverage these tools right within the Maya interface using Houdini Engine for Maya.
1 Introduction and project overview 01:05
2 Getting to know your geometry 06:00
3 Convert, combine, and history 07:06
4 Unifying geometry 09:29
5 Maya Quick Select Sets as groups in Houdini 05:55
6 Using the shrinkwrap node to create silhouette style collision geometry 09:16
7 Swapping out the proxy geometry 06:25
8 Modeling with volumes 06:45
9 Creating a sub-network container 07:52
10 Creating your first Houdini Digital Asset 09:08
11 Using Houdini Engine for Maya 05:50
www.digitaltutors.com/tutorial/2130-Modeling-for-Dynamics-in-Houdini-and-Maya
Download File Size:242.48 MB