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Digital Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max €20 buy download

2015
Digital Tutors
Alex Jerjomin
02:40:00
English

In this ZBrush and 3ds Max tutorial we'll learn how to sculpt a stylized game environment.

We'll look at different methods of sculpting environments in ZBrush. We'll start by using 3ds Max to create a block out based on our sketch. We'll then use ZBrush to create different surfaces such as stone, cloth and metal.

By the end of this ZBrush and 3ds Max training you'll have a solid understanding of workflows that can be used to create a stylized game environment.

Introduction and project overview 1 Introduction and project overview Watch it now 00:49
Sculpting stylized metal material 2 Sculpting stylized metal material Free with Demo ยป 07:06
Laying out the stone floor 3 Laying out the stone floor 07:22
Customizing ZBrush user interface 4 Customizing ZBrush user interface 08:39
Rendering in Marmoset Toolbag 5 Rendering in Marmoset Toolbag 11:55
Sculpting stone wear and damage 6 Sculpting stone wear and damage 08:35
Reusing sculpts 7 Reusing sculpts 09:59
Creating symbol brush 8 Creating symbol brush 09:45
Adding cracks to stone 9 Adding cracks to stone 09:46
Sculpting stone pillar 10 Sculpting stone pillar 12:23
Creating a boulder 11 Creating a boulder 08:20
Modeling a stone wall 12 Modeling a stone wall 08:59
Sculpting mortar for a stone wall 13 Sculpting mortar for a stone wall 08:01
Creating cloth simulation 14 Creating cloth simulation 07:55
Sculpting stylized cloth folds 15 Sculpting stylized cloth folds 09:57
Sculpting stylized metal material 16 Sculpting stylized metal material 09:33
Laying out the stone floor 17 Laying out the stone floor 06:01
Modeling terrain 18 Modeling terrain 08:05
Rendering in Marmoset Toolbag 19 Rendering in Marmoset Toolbag 08:18

http://www.digitaltutors.com/tutorial/2153-Sculpting-a-Stylized-Game-Environment-in-ZBrush-and-3ds-Max



Download File Size:1.94 GB


Digital Tutors Sculpting a Stylized Game Environment in ZBrush and 3ds Max
€20
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