2015
3DMotive
Alan Thorn
1:08
English
'Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.
Part 1 consolidates scripting knowledge, exploring fundamental scripting tasks in Unity, developing a solid foundation for your games, whatever the genre.
Chapter 1 - Intro
Chapter 2 - Start Scripting
Chapter 3 - Customizing MonoDevelop
Chapter 4 - Components and Transforms
Chapter 5 - Game Objects
Chapter 6 - Transformations and Updates
Chapter 7 - Vectors and DeltaTime
Chapter 8 - Object Communication
Chapter 9 - Triggers and Colliders
Chapter 10 - Trigger Entering
Chapter 11 - Playing Audio
Chapter 12 - Prefabs
Chapter 13 - Game Controllers
Download File Size:815.55 MB