The real-time engine in Motion 3, a component of Apple's Final Cut
Studio 2, gives motion graphics designers the freedom to continually
experiment and adjust while they work. Ian Robinson explores how to
get the most from this unique application, while also sharing his
own essential motion graphics techniques. Along with teaching the
fundamentals of video and audio work, he looks at Motion 3's new 3D
tools in depth. Ian demonstrates the use of behaviors to create
organic movement in particle systems and camera moves without
keyframes. He also discusses effective integration with the other
Final Cut Studio applications, and much more. Example files
accompany the course.
Download File Size:1.84 GB