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Digital Tutors Daydreamer Production Pipeline Volume 4 Surfacing €20 buy download

2015
Digital Tutors
Eddie Russell
01:40:00
English

In this MARI and RenderMan tutorial, we’ll look at how the textures and materials were created for the Daydreamer short that appeared at SIGGRAPH.

Since we won’t go step-by-step, we’d recommend you have experience with MARI, Maya and RenderMan for Maya before following along with this tutorial. The goal of this tutorial is to give you a glimpse at a production pipeline between MARI and RenderMan for Maya. To achieve that, we’ll give you insight into the various challenges, techniques and thought processes behind specific assets on this project.

By the end of this MARI and RenderMan training, you’ll know some of important things you’ll need to remember as you create your own shots.

Introduction and project overview 1 Introduction and project overview Watch it now 01:21
Color management and linear workflow 2 Color management and linear workflow 10:47
Painting texture maps for the creature 3 Painting texture maps for the creature 10:10
Painting texture maps for the rocket 4 Painting texture maps for the rocket 10:49
Painting texture maps for the robot 5 Painting texture maps for the robot 11:09
Painting texture maps for the environment 6 Painting texture maps for the environment 11:54
Setting up a test scene to preview materials 7 Setting up a test scene to preview materials 10:32
Mask painting for RenderMan layering materials 8 Mask painting for RenderMan layering materials 07:09
Using the RenderMan layering materials 9 Using the RenderMan layering materials 11:13
Making basic changes to texture maps with RenderMan nodes 10 Making basic changes to texture maps with RenderMan nodes 15:09


http://www.digitaltutors.com/tutorial/2242-Daydreamer-Production-Pipeline-Volume-4-Surfacing



Download File Size:6.73 GB


Digital Tutors Daydreamer Production Pipeline Volume 4 Surfacing
€20
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