2014
3DMotive
Stephen Wells
08:00:00
English
In this course, instructor Stephen Wells will be taking us through the process of refining the final model of this Hard Surface Tank. Starting with our basic blockout model, we'll go indepth by covering the UVW unwrapping process using Roadkill. Next, we'll dive into detailing our mesh as we open ZBrush and cover the sculpting process. In ZBrush, we'll learn to create custom alphas and sculpt much more of the extra details not covered in the original blockout phase - including weapons, turrets, machine guns, armor, and more. Using ZBrush, we'll also learn to create our custom textures and materials as we learn polypainting, as well as adding details such as rust and grime. Lastly, well cover the final presentation of the model as we learn to render and present the tank model while utilizing Maya, ZBrush and the Marmoset Toolbag.
01.Introduction
02.Mesh Cleanup
03.Polygroups 01
04.Polygroups 02
05.Building Alphas 01
06.Building Alphas 02
07.Building Alphas 03
and other
Download File Size:11.71 GB