2015
Digital Tutors
John Moncrief
2:03
English
In this Houdini tutorial you’ll get an overview of the basic concepts used to create and control fluid simulations.
We cover the particle fluid shelf tools, but we also dive deeper than before into the networks created by the shelf tools to gain control of our simulations. We'll take a look at fluid emitters, the "Fluid From Object" tool, and the FLIP Tank tool.
We’ll find out how to control unruly simulations using the Pump and Sink tools. We’ll also play around with special fluid parameters like viscosity, learn how to float a boat in a virtual ocean, and work through other real world scenarios to give you a working knowledge of fluids in Houdini.
1 Introduction and project overview
2 What is a FLIP fluid?
3 Working with the FLIP fluid object
4 Adding POP forces to the simulation
5 Emitting fluids from a source
6 Controlling the fluid source with volumes
7 Using the FLIP Tank
8 How to float your boat
9 Isolating the motion of the boat
10 The Sculpted Fluid shelf tool
11 Simulation speed and particle separation
12 Creating a Sink object
13 Creating a Pump object
14 Using the viscosity attribute
15 Viscosity in practice
Download File Size:674.28 MB