2014
Digital Tutors
Todd Palamar
1:56
English
In this Maya tutorial we’ll go over the process of creating realistic water effects to flood a city using Bifrost. Water has always been a difficult effect to reproduce. Maya 2015 introduces Bifrost, a liquid simulation engine capable of handling water simulation of any size. Throughout these lessons we'll use Bifrost to create a giant wave that floods a city street.
By the end of this Maya training, you'll understand how to add water and achieve your desired results with any scene.
1 Introduction and project overview
2 Understanding the Bifrost pipeline
3 Preparing the scene
4 Creating emitters
5 Adding collision objects
6 Changing liquid displays
7 Utilizing accelerators
8 Controlling the simulation
9 Caching the simulation
10 Converting to polygon mesh
11 Setting up liquid for render
12 Finalizing our render
13 Reviewing our simulation
Download File Size:771.35 MB