2015
Digital Tutors
Peter Gend
3:24
English
In this Maya tutorial, we'll use the XGen system inside of Maya to create fur on an animated mesh.
We'll go over many of the tools found within XGen, but will mainly focus on the Groom and Spline features. In addition to creating fur, we’ll also learn how to create and convert texture maps into Ptex maps compatible with XGen as well as learn about adding secondary dynamic motion to our fur using modifiers. Finally, we’ll learn how to render our results using mental ray.
By the end of this Maya training, you’ll have the skills to create both moving and static fur on your own characters using XGen in Maya.
1 Introduction and project overview
2 Analyzing our assets and discussing workflow
3 Getting started with XGEN
4 Understanding the tool layout and grooming menu
5 Creating and converting density texture maps
6 Finalizing our density map
7 Beginning the groom process
8 Continuing the groom process
9 Completing the basic groom
10 Adjusting basic primitive setup
11 Discussing basics of clumping
12 Setting up multiple clump layers
13 Using cut and noise modifiers
14 Introducing asymmetry
15 Applying custom color attributes
16 Creating nHair dynamics
17 Continuing the nHair dynamics setup
18 Finalizing the nHair dynamics
19 Setting up lights
20 Exploring the hair shader
21 Setting up a batch render
Download File Size:1.71 GB