2015
Digital Tutors
Quintus Smit
2:19
English
In this Fusion 360 tutorial, we’ll explore the various modeling tools and general workflow of this new player in the mechanical and industrial design software options.
By building the various pieces of a chess set, a boat hull and a coffee mug we’ll cover all the major modeling tools and principles of parametric and T-spline modeling available in the software. Whether you’re a tinkering hobbyist, industrial design student or big industry player, this software should play a valuable role in your toolset and have various licensing options available that would suit most budgets and needs.
By the end of this Maya training, you’ll be able to create your own designs ready for production.
1 Introduction and project overview
2 Installing Fusion 360
3 Exploring the interface
4 Discovering the workspaces
5 Starting a design
6 Exploring modeling functions
7 Using the boolean and cutting functions
8 Introducing the pipe function
9 Reviewing additional boolean functions
10 Polygon modeling
11 Creating the Knight
12 Using the extrusion and sweep tools
13 Adding a decal
14 Using the patch and surface tools
15 Looking at additional sculpting tools
16 Final Thoughts
Download File Size:906.82 MB