2015
Digital Tutors
Arvin Villapando
1:55
English
In this Substance Designer tutorial, we’ll learn a variety of methods to create a tileable material.
We’ll explore fully procedural techniques by using noise nodes and processing nodes to create our basic shapes. We’ll also learn how to utilize common methods of texturing such as utilizing a ZBrush sculpt and photo-sourcing a texture to add detail to our material.
In exploring various techniques we’ll learn how Substance Designer can be used to enhance and compliment the techniques already implemented in modern texturing pipelines.
By the end of this Substance Designer training, you'll have working knowledge techniques and the tools necessary to be able to adapt for your own specific texturing needs.
1 Introduction and project overview
2 Comparing Substance Designer with other texturing tools
3 Understanding atomic nodes
4 Learning about advanced nodes
5 Creating a basic ground material
6 Creating a Height map with ZBrush
7 Scattering a Height map
8 Organizing your substance graph
9 Using photos to add detail in Substance Designer
10 Adjusting the placement of the grass and rocks
11 Refining our texture maps to clean up details
12 Creating outputs for Ambient Occlusion and Height maps
13 Exposing parameters and creating controls
14 Finishing exposing parameters and creating controls
15 Finalizing material and rendering in Marmoset Toolbag
Download File Size:1.17 GB