2015
3DMotive
Kyle Horwood
01:10:00
English
In this course, Kyle Horwood will go over an introduction of blueprints inside of UE4. Using the level provided, he will be utilizing level blueprints within UE4 to create toggleable lights that when active allow a door within the level to open. In addition, he will be using Blueprint Classes to create a locked door that needs a key to open, and use the UMG features within UE4 to create a HUD to let us know if the player has the key.
Chapter 1 - Intro00:52
Chapter 2 - Blueprint Interface04:56
Chapter 3 - Blueprint Classes03:02
Chapter 4 - Toggle Lights in Level Blueprints11:40
Chapter 5 - Moving A Door in Blueprints10:46
Chapter 6 - Creating the Key Pickup08:40
Chapter 7 - Creating the Key HUD07:38
Chapter 8 - Creating the Door Class16:06
Chapter 9 - Finishing Touches06:24
http://3dmotive.com/series/intro-to-blueprints-in-ue4.html
Download File Size:1.86 GB