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Ripple Training Getting Started in Motion 5 €20 buy download

2015
Ripple Training
Mark Spencer
3:20
English

Getting Started in Motion 5 is our flagship tutorial that sets the groundwork for creating eye-catching motion graphics, titles and effects. Each lesson focuses on building fundamental Motion skills such as working with groups and layers; transforming objects; animating with behaviors and keyframes; keying; using shapes, replicators and image masks; adding titles and publishing templates for Final Cut Pro X. This tutorial is your entrance key to exploring a new world of creative possibilities for your video projects.

The Project Browser
Project Categories
Previewing Compositions
Project Browser Features
Configuring the Motion Interface
Motion’s Unified Interface
The Project & Timing Panes
Resizing the Canvas
Playing Projects
Full-Screen Playback
The Building Blocks of Motion
Introducing the Layers List
Inspecting Groups & Layers
Key Concepts & Shortcuts
Properties, Preferences, & Publishing
Locating Project Properties
Reviewing Preferences
Publishing a Template
Using Motion Generators in Final Cut Pro X
Compositing in Motion
Creating a Blank Project
Importing Media - The File Browser
Making Transformations
Copy/Align/Distribute
Setting a Play Range
Transforming Groups
Keying
Creating a Background
Applying a Garbage Matte
Keying the Shot
Creating a Manual Key
Adjusting an Automatic Key
Adjusting Spill Level
Creating the Label
Importing Graphics
Working with Shapes
Using Replicators
Using an Image Mask
Formatting & Styling Text
Composition & Color
Adjusting the Composition
Creating a Consistent Color Palette
Animating with Behaviors
Basic Motion Behaviors
Animating Text with Behaviors
Animating Shapes with Behaviors
Animating Replicators
Using Parameter Behaviors
Animating with Keyframes
Recording Keyframes
Setting Keyframes Manually
Working in the Keyframe Editor
Working with Timing
Adjusting Layer Timing
Adjusting Animation Timing
Retiming Video
Timing the Label Animation
Working with Emitters
Preview Emitter Presets
Emitter Components
Adjusting an Emitter
Desaturating a Source Object
Changing the Blend Mode
Adding More Elements
Adding library Content
Adding More Text
Adding a Glow By Cloning
More Library Content
Working with Audio
The Audio Pane
Working in the Audio Timeline
Managing Audio Playback
Adjusting Audio Levels
Using Markers
Sharing
Sharing Options
Uploading to Vimeo
Exporting a Master File
Using Compressor Presets
Archiving a Project
Next Steps



Download File Size:1.55 GB


Ripple Training Getting Started in Motion 5
€20
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