Kostas Y. Macfarlane - The Modeling of Chaos
This is a 20+ hours realtime video tutorial covering concept, modeling, texturing,
sculpting, materials, lighting, rendering and post - the whole process from start
to finish.
Applications used: 3dsmax, zbrush, ps and mr
The lessons show the progress from cube to fully textured, sculpted, rendered head.
We explore modeling techniques for:
easy and fast head production,
head texturing (normal, mutated and lava covered, in photoshop and zapplin),
sculpting (freestyle and based on texture detail),
model and utility map exporting (normal,cavity,displacement) and finally
rendering (displacement, sss, lighting, final gather settings)
Various stages and the final models,
textures are included in the lesson for further study and manipulation.
Useful for both game and film cg.
Download File Size:4.77 GB