2015
Digital Tutors
Clinton Crumpler
2:15
English
In this Unreal Engine tutorial we'll learn how to create rock sets for use within the game engine. We'll learn to create rock and cliff reusable assets for games by focusing on creation of these assets using ZBrush and Maya for modeling. We'll end this Unreal Engine training with a real time version that has realistic and convincing results.
Then using that knowledge you'll be able to create your own assets that can be used in Unreal Engine 4 in a similar way.
1 Introduction and project overview
2 Using references and understanding construction
3 Creating a base mesh
4 Sculpting in ZBrush
5 Sculpting detail in ZBrush
6 Finalizing sculpt in ZBrush
7 Decimating and polishing in ZBrush
8 Cleaning the decimated mesh
9 Finalizing low poly mesh and UVs
10 Baking maps in xNormal
11 Sculpting larger rocks in ZBrush
12 Creating and combining larger structures in ZBrush
13 Using nDo2 to make maps
14 Adding normal variation
15 Creating a tiling albedo
16 Importing assets and textures into Unreal Engine
17 Adding and controlling detail normals
18 Adding edge and color control
19 Creating world based texture scaling
20 Reviewing our rock structures
Download File Size:1.9 GB