2015
Digital Tutors
Eddie Russell
1:24
English
In this Maya and RenderMan tutorial, we’ll look at how the lighting and rendering were executed for a short we created for SIGGRAPH.
Our goal with this fast-paced tutorial is to show you how our scenes were lit, how the final render pass was setup and the AOVs that were used as well as several challenges or problems that were worked through for the project.
Instead of going step-by-step, we’ll look at the overall concepts, various tools and techniques, as well as important tips to keep in mind as you work on similar projects.
By the end of this Maya and RenderMan training, you’ll walk away with loads of tips and tricks you can use to speed up your next lighting and rendering project.
1 Introduction and project overview
2 Lighting the scene
3 Splitting the scene into Render Layers
4 Setting up necessary AOVs
5 Spot rendering with IT
6 Subdividing geometry
7 Small scale batch render tests
8 Budgeting for samples
9 Denoising rendered frames
10 Rendering out revisions and additional supplementary AOVs
Download File Size:3.14 GB