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Digital Tutors Introduction to Rigging in Blender €10 buy download

2015
Digital Tutors
Mark Masters
2:25
English

In this Blender tutorial, we’ll take an introductory look at the rigging so you’ll have a strong understanding of Blender’s powerful rigging toolset.
We’ll begin by learning about the basics of rigging, like parenting, before moving on to bone placement. From there we’ll continue by learning the importance of bone orientation and how to utilize shape keys to create basic facial expressions for a character, as well as how to create corrective shape keys to fix deformation issues on a rig.
We’ll also learn about Blender’s Weight Painting tools, and how to setup drivers to create a more animator friendly rig as well as how to use Blender’s mirroring functions to speed up the entire rigging process.
By the end of this Blender training, you’ll have the skills you need to get started rigging your own characters.

1 Introduction and project overview
2 The importance of rigging
3 Parenting objects in Blender
4 Modifying an object's pivot
5 Creating bones in Blender
6 Armature and bone properties
7 Using Blender's mirroring options
8 Joining, separating and deleting bones
9 Adjusting bone orientation
10 Rigging with Spline IK
11 Finishing the Spline IK rig
12 Working with Shape Keys
13 Using drivers to create an IK/FK switch
14 Creating external sliders to drive another attribute
15 Binding options in Blender
16 Editing deformations with the Paint Weights tool
17 Mirroring weights
18 Using corrective Shape Keys
19 Driving a corrective Shape Key
20 Using the Skeleton Sketching tool
21 Creating animator friendly controls



Download File Size:814.09 MB


Digital Tutors Introduction to Rigging in Blender
€10
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