2015
Lynda
Scott Pagano
1:12
English
The procedural power of Houdini is now accessible in other applications via the Houdini Engine plugin. This allows technical directors to package and export systems as Houdini digital assets (HDAs) for use in environments that artists are already comfortable with Maya, CINEMA 4D, and other popular 3D tools.
This course introduces the typical Houdini pipeline for creating complex systems that can be passed along to shot creation. Scott Pagano shows how to load the Houdini Engine in Maya and CINEMA 4D, create simple geometric networks, build more complex particle systems and fluid simulations, and create a procedural building generator for quickly blocking out buildings in Maya and C4D scenes.
Introduction
Welcome
Using the exercise files
1. Overview of Houdini Digital Assets
Creating a basic Houdini network
Preparing to export
Exporting a Houdini digital asset
2. Using the Houdini Engine in CINEMA 4D
Overview of the Houdini Engine in CINEMA 4D
Using Houdini digital assets in CINEMA 4D
Procedural building generator HDA and CINEMA 4D
Overview of the particle HDA in CINEMA 4D
Particle system HDA in CINEMA 4D
3. Using the Houdini Engine in Maya
Overview of the Houdini Engine in Maya
Loading a Houdini Engine and adjusting the parameters of the Houdini digital asset into Maya
Procedural building generator HDA in Maya
Overview of the particle HDA in Maya
Particle system HDA in Maya
Volumetric fluid system HDA in Maya
Conclusion
Next steps
lynda.com/Houdini-tutorials/Houdini-Engine-CINEMA-4D-Maya/183381-2.html
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