In this demonstration the instructor starts off by explaining the very
fundamentals of using Photoshop for texturing. From there he goes into
depth on how to set up your high res and low res meshes for rendering
Normal, AO, and other Maps.
Once the scene and basics have been defined it's on to the entire
texturing process of the self contained scene. Everything from the
Diffuse, to Spec, Normal, and even a little Emissive and Alpha Maps.
The Main textures created are a Concrete Texture set, Wood, Cloth,
Grass, Ground, and Metal.
This video has almost 5 hours of teaching and demonstration that will
serve as the ultimate texturing resource.
http://shop.3dtotal.com/index.php?cPath=24&osCsid=4f13f3d1b11eeb6c236f7fef53fa53f9
CD1 & CD2 - Texturing Techniques
CD3 - Project Files
Download File Size:1.72 GB