2015
Lynda
Aaron F. Ross
3:32
English
PlantFactory is a revolutionary 3D vegetation modeling, animation, and rendering software package. Plants and trees created in PlantFactory can be exported to almost any 3D application (including 3ds Max, Maya, Mudbox, and CINEMA 4D) and are fully rigged and textured. Wind-animated plants can be exported as fully rigged meshes. That way, you can fine-tune the plant animation directly inside your preferred application.
In these tutorials, Aaron F. Ross shows how to get started with PlantFactory. He'll cover modeling plants and trees, sculpting plants from components, editing plant parameters, adding materials and animation effects, and rendering the results. Plus, learn how to use PlantFactory's powerful node graph to control individual properties and generate plants procedurally.
Introduction
Welcome
Using the exercise files
1. Exploring PlantFactory
Installing PlantFactory
Customizing the workspace
Touring the interface
Navigating in the Preview window
Choosing application options
2. Modeling Basics
Creating with the Add tool
Editing segment parameters
Editing child parameters
Blending segments
Modulating parameters with filters
Randomizing shapes with Axis Perturbation
Working with nodes in the graph
Building a complex graph
Passing parent parameters
Multiplying by a random range
Fine-tuning
Adding leaves
3. Materials and Rendering
Displaying node color
Loading and editing materials
Managing bitmaps
Rendering test images
Tiling and blending materials
Randomizing material assignment
Adjusting atmosphere
4. Freeform Modeling
Sculpting with the Draw tool
Editing primitives with the Touch-Up tool
Editing axis splines
Editing section splines
Pruning branches
5. Modeling with the Graph
Publishing parameters
Grouping nodes within MetaNodes
Importing geometry to a segment
Iterating with loop nodes
Generating children with an urchin
Customizing random distribution
Shaping models with Biases
Saving and loading components
Spawning random children
6. Interoperability
Growing plants on an imported object
Applying wind effects
Exporting to another application
Importing in another application
Exporting VUE species
Conclusion
Goodbye
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