2015
Digital Tutors / Pluralsight
Donna Bennett
2:21
English
In this course, we'll learn a variety of environment modeling and texturing techniques. Along the way, we'll learn how to interpret concept art for direction, basic low poly modeling and texturing assets.
By the end of this Maya tutorial, you’ll have some new techniques for building and texturing simple, low poly environments for games.
1 Introduction and project overview
2 Understanding concept art
3 Modeling the walls
4 Modeling the interior structure
5 Setting up camera and lights
6 Texturing the room
7 Texturing the floor
8 Refining the french door
9 Finishing the french door
10 Modeling the side door
11 Texturing the side door
12 Making the trees
13 Modeling the fireplace
14 Finishing the fireplace
15 Texturing the fireplace
16 Modeling the chandelier
17 Texturing the chandelier
18 Completing the chandelier
19 Modeling the moosehead
20 Texturing the moosehead
21 Importing everything into the final scene
22 Final touches and clean up
digitaltutors.com/tutorial/2365-Modeling-and-Texturing-a-Low-Poly-Game-Environment-in-Maya
Download File Size:973.92 MB