2015
SphereVFX
05:25:15
English
Deep Compositing is based around the concept of a pixel containing multiple samples of data, instead of the traditional single sample.
This technology was first developed and used on productions such as ‘Avatar’, and ‘Legend of the Guardians: The Owls of Ga’Hoole’ but since then has been implemented in visual effects pipelines of some of the biggest studios in the world including: Industrial Light and Magic, Weta Digital, Framestore, Method, Fuel VFX, Animal Logic, MPC, Rising Sun Pictures, and Peregrine Labs.
DC_Assets_V01.zip
─ S01E01.Overview.Introduction
─ S01E02.Overview.Render Passes
─ S01E03.Overview.A over B
─ S01E04.Overview.Z Merge
─ S01E05.Overview.What is Deep
─ S01E06.Overview.Data Storage
─ S01E07.Overview.Compositing
─ S02E01.Deep_Data_Output.RenderMan
─ S02E02.Deep_Data_Output.V-Ray
─ S02E03.Deep_Data_Output.Mantra
─ S02E04.Deep_Data_Output.Maxwell
─ S02E05.Deep_Data_Output.Arnold
─ S03E01.Deep_Compositing.Introduction
─ S03E02.Deep_Compositing.Volumetrics
─ S03E03.Deep_Compositing.LiveAction
─ S03E04.Deep_Compositing.Nuke
─ S03E05.Deep_Compositing.Nuke8
─ S04E01.TipsTricks.SingleSample
─ S04E02.TipsTricks.AdjustingFrontBack
Closing
www.spherevfx.com/videotraining/current/deep-compositing-video-series/
Download File Size:3.07 GB