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Digital Tutors Pluralsight Professional Tips for Modeling Complex Shapes Part 4 €20 buy download

2015
Digital Tutors / Pluralsight
Paul Conner
5:11
English

In this tutorial, we'll learn some key fundamental concepts for modeling with polygons.
We'll cover troubleshooting your models, breaking down shapes into basic forms, and using primitives to create more complex forms. We'll also discuss correct edge flow, geometry amount, edge tension, and some really great tips and tricks.
By the end of this training, you'll have a greater understanding of creating and troubleshooting correctly formed geometry.
This tutorial is done using Maya, but any preferred 3D modeling application can be used as the focus is more on workflows and best practices, than software or tools.

1 Introduction and Project Overview
2 Optimizing the Maya interface
3 Example 01 - Making sure we have the correct amount of geometry
4 Example 01 - Blending the two primary forms of our first iteration
5 Example 01 - Blending the two primary forms of our second iteration
6 Example 01 - Comparing the two iterations
7 Example 02 - Blocking in the primary forms
8 Example 02 - Finishing the first iteration
9 Example 02 - Finishing the second iteration
10 Example 02 - Exploring options for beveling and edge tension
11 Example 03 - Blocking in the primary forms
12 Example 03 - Blending the two shapes together
13 Example 04 - Analyzing the form, creating the larger shapes
14 Example 04 - Cleaning up the geometry from the boolean
15 Example 04 - Aligning the form to accommodate the boolean
16 Example 04 - Blending the tight edges into the rest of the surface
17 Example 05 - Breaking down the basic forms
18 Example 05 - Creating thickness for the top bar and blending it in
19 Example 05 - Exploring different ways to blend two objects together
20 Example 05 - Continue exploring different ways to blend objects together
21 Example 05 - Combining the two sides and getting tension on the edges
22 Example 06 - Blocking in the primary forms
23 Example 06 - Continue blocking in the primary forms
24 Example 06 - Getting tension on the edges to hold the shape
25 Example 07 - Blocking in the primary forms
26 Example 07 - Blending the primary forms
27 Example 07 - Creating the horizontal bar that connects the two pieces
28 Example 07 - Cleaning up the geometry and getting tension on the edges
29 Example 08 - Options for creating objects that aren't aligned to the grid
30 Example 08 - Creating the circular piece in the center of the panel
31 Example 08 - Cleaning up the geometry and creating the center piece
32 Example 08 - Continue to build our first panel and the center piece
33 Example 08 - Finish the front side of our center piece
34 Example 08 - Finish building volume for the top ring
35 Example 08 - Tweaking the panels to make them fit better
36 Review work and sign off


digitaltutors.com/tutorial/2357-Professional-Tips-for-Modeling-Complex-Shapes-Part-4



Download File Size:2.76 GB


Digital Tutors Pluralsight Professional Tips for Modeling Complex Shapes Part 4
€20
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