2016
Lynda
Todd Perkins
2:30
English
Want to build games for the iPhone and iPad? With SpriteKit, the graphics engine built into Xcode, and Swift, Apple's open-source programming language, you can quickly build complete, full-featured iOS games. In this course, Todd Perkins provides a simple introduction to SpriteKit: adding and modifying sprites, building relationships between parent and child sprites, and building the scenes where your content is housed. Then he shows how to add the physics, collisions, and actions to make sprites reactive during gameplay. Plus, learn how to add other features that enrich the gaming experience, such as audio, animation, particle effects, cameras, and realistic lighting.
Introduction
Welcome
What you should know before watching this course
Using the exercise files
1. Introduction to SpriteKit
Create a SpriteKit project
View the template code
Add and modify sprites
Modify sprites in code
Create a custom scene
Transition between scenes
Understanding different scale modes
Understanding parents and children
Remove a child from its parent
2. Add Physics
Add physics properties to sprites
Work with gravity
Use forces and impulses
Spawn physics objects from a scene file
Detect collisions
Use bitmasks
Understanding collision masks
Respond to collisions
3. Work with Particle Effects
Apply particle effects
Load particles via code
4. Work with Actions
Create actions in a scene file
Create actions with code
Use an action sequence
Create an action sequence with code
5. Work with Audio
Add sound effects
Play background music
Preload sounds
6. Additional Features
Use physics fields
Create frame animations
Use cameras
Use lights
Conclusion
Next steps
lynda.com/iOS-tutorials/iOS-Game-Development-Swift-2-0-SpriteKit/435789-2.html
Download File Size:390.91 MB