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TeamTreeHouse.com Nick Pettit Materials in Unity €15 buy download

2016
Treehouse
Nick Pettit
1:35
English

In Unity, and in computer graphics in general, a material describes the surface appearance of a 3D model. Materials can create the appearance of surfaces like wood, metal, fabric, and more. In these lessons, we'll learn how Unity implements physically based rendering, which is rapidly becoming the de facto industry methodology for creating dynamic and realistic textures.

Understanding Materials
What is a Material?
The Standard Shader
Materials and The Standard Shader - 5 questions
Physically Based Rendering
Applying Texture Maps
Physically Based Rendering and Texture Maps - 5 questions
Textures in the Standard Shader
Albedo Maps
Metallic Maps
Albedo and Metallic Maps - 5 questions
Smoothness Maps
Normal Maps
Smoothness and Normal Maps - 5 questions
Additional Textures in the Standard Shader
Height and Ambient Occlusion Maps
Emissive Maps
Height, Ambient Occlusion, and Emissive Maps - 5 questions
Secondary Maps
Rendering Modes
Secondary Maps and Rendering Modes - 5 questions
Scripting Materials
Scripting Material Parameters
Animating Material Offsets
Setting Emissive Colors
Animating Emissive Colors
Scripting Materials - 5 questions

teamtreehouse.com/library/materials-in-unity



Download File Size:399.82 MB


TeamTreeHouse.com Nick Pettit Materials in Unity
€15
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