2015
3D Motive
Alan Thorn
00:58:58
English
'Advanced Game Mechanics in Unity' helps users push their Unity knowledge to the next level. In this course, instructor Alan Thorn explores many powerful features in Unity 5, from debugging tools and version control, to 2D sprites and User Interfaces. See how to get started quickly at scripting useful behaviours and functionality for building solid games across many platforms, from endless-runners to shooters.
Chapter 1 - Intro 01:11
Chapter 2 - Persistent Data 02:52
Chapter 3 - Data Structures and Serialization 04:23
Chapter 4 - XML Serialization 04:48
Chapter 5 - Binary Serialization 02:39
Chapter 6 - Starting Android Development 03:34
Chapter 7 - Using the Accelerometer 07:41
Chapter 8 - Acceleration and Angles 05:02
Chapter 9 - Normalizing Acceleration Input 04:56
Chapter 10 - Input and Axes 05:03
Chapter 11 - Singletons in Practice 05:40
Chapter 12 - Statics in Practice 03:34
Chapter 13 - Particle Systems and Collections 04:10
Chapter 14 - Curved Paths 03:10
3dmotive.com/series/advanced-mechanics-in-unity.html
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