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Digital Tutors Creating Animal Fur for Games in Substance Painter €20 buy download

2015
Digital Tutors
Joshua Kinney
02:13:00
English

In this game design tutorial we'll learn how to create believable fur for animals in games.
We'll start off by discussing some key points to remember when sculpting and modeling your game animals, like whether or not we should sculpt the fur and what loops are most important to allow our animals to animate properly in game.
Then we'll move on into texturing the main mesh of the dog. First, we'll explode and bake out the normal and ambient occlusion maps. Then we'll import our dog into Substance Painter and begin painting our base texture. During this process, we'll discuss how to map out the flow of the fur, how to block out fur color, how to blend the colors to unify the fur and how to add subtle detail to make the textures pop.
Finally, we'll wrap up the game design training by learning how to texture fur with alpha properties to break up the smooth silhouette of our dog.

01-Introduction and project overview
02-Inspecting the high poly and game mesh
03-Exploding the mesh
04-Baking the normal map
05-Baking the ambient occlusion map
06-Setting up the Substance Painter project
07-Blocking in color
08-Adding detail to the fur
09-Painting the mouth interior
10-Painting the eyes
11-Painting fur with alpha properties
12-Exporting the texture maps
13-Creating fur planes

http://www.digitaltutors.com/tutorial/2011-Creating-Animal-Fur-for-Games-in-Substance-Painter



Download File Size:2.23 GB


Digital Tutors Creating Animal Fur for Games in Substance Painter
€20
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