2015
Lynda
Darrin Lile
3h 13m
English
Learn how to model and texture a game environment, like the detailed city scene shown in this course, in Blender. Author Darrin Lile provides a "how and why" overview of the entire process, starting with modeling sections of the environment, which can be used to construct the game level in a modular way. Next Darrin shows how to UV map the objects in the scene and how to use Photoshop to create the textures. Finally, he goes over the process of exporting the assets to the Unity game engine, where he adds materials and textures and tests the scene.
Introduction 2m 35s
1. Working in Scale 17m 32s
2. Modeling the Buildings and Pipes 54m 11s
3. Modeling the Walkways 16m 16s
4. UV Mapping the Scene 37m 11s
5. Creating Materials and Textures 35m 29s
6. Importing the Scene into Unity 29m 26s
Conclusion 48s
www.lynda.com/Blender-tutorials/Creating-Game-Environment-Blender/380259-6.html
Download File Size:674.7 MB