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Lynda.com Craig Whitaker CINEMA 4D Rendering Tips for NUKE €15 buy download

2015
Lynda
Craig Whitaker
1:31
English

Like a cake, a render isn't fully "baked" until you've added the finishing touches that take motion graphics from good to great. This course shows you how to take a render directly from CINEMA 4D, or any other 3D package, and bump it up a notch with NUKE. Author Craig Whitaker shows how to combine UVW passes with ST maps to retexture objects, build RGB mattes, create glows and gizmos with Fresnel shaders, and add depth of field, motion blur, and other effects.

Introduction
Welcome
What you should know before starting this course
Using the exercise files
1. Working with UVW Pass
Prepping UVs for export
Render settings
Using ST maps
Compositing the shot
2. Creating RGB Mattes
What are the advantages and why?
Using luminance to create surface shaders
Using MoGraph to create twinkling lights
Using RGB passes in NUKE
3. Creative Uses of Fresnel Shaders
What are Fresnel shaders?
Setting up a Fresnel shader
Creating glow controls in NUKE
Creating a gizmo in NUKE
4. Creating Depth of Field and Motion Blur in Composite
Exploring depth controls in C4D camera
Rendering settings for depth and motion blur
Creating depth of field in NUKE
Creating motion blur in NUKE
Conclusion
Next steps


lynda.com/CINEMA-4D-tutorials/CINEMA-4D-Rendering-Tips-Nuke/374182-2.html



Download File Size:569 MB


Lynda.com Craig Whitaker CINEMA 4D Rendering Tips for NUKE
€15
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