2016
Lynda
Darrin Lile
0:43
English
Blender is a free, open-source program that allows artists to create stunning imagery on a budget. Its texture painting tools are ideal for game asset texturing, and the resulting texture maps play well with a variety of engines. In this quick course, Darrin shows you how to paint textures directly on your 3D objects, bake texture maps in Blender, and use them in game engines like Unity. These texturing techniques are useful for both animation and games.
Introduction
Welcome
What you should know
Using the exercise files
1. Setting Up the Interface
Organizing the scene
Face masking and the fill brush
Sampling colors
2. Texture Painting
Adding paint layers
Smooth stroke and Jitter
Adding a brush texture
3. Baking the Color Map
Baking the color map
Testing the color map in Unity
Conclusion
Next steps
lynda.com/Blender-tutorials/Blender-Game-Asset-Textures/428719-2.html
Download File Size:452.64 MB