Home| All soft| Last soft| Your Orders| Customers opinion| Helpdesk| Cart

Program Search:


Shopping Cart:




*Note: Minimum order price: €20
We Recommend:

Lynda.com Judd Roy Game Art Asset Texture Pipeline 3ds Max Unreal Engine Substance Designer €15 buy download

2016
Lynda
Judd Roy
1:34
English

The game industry moves fast! The technology in modern games requires artists to stay constantly updated. In the course, you will learn Judd Roy's current workflow for taking an asset from 3ds Max into Substance Painter and importing it into the Unreal game engine.
Senior environmental artist Judd Roy reviews the pipeline path for creating a 3D model of any game asset: characters, weapons, props, vehicles, etc. It starts in 3ds Max: high-poly and low-poly modeling, UV unwrapping, and a bit of lightmapping. Within Substance Painter, you'll bake maps from the high-poly asset and texture paint it. The finished textures are imported from Painter into Epic Games' Unreal Engine 4. In Unreal, you'll import the mesh object, create physically based rendering materials, and position them within a proper folder structure.

Introduction
Welcome
Course prerequisites
How to use the exercise files
1. Collect References and Kickstart Your Rocket Prop Project
Methods of collecting references
Set up the 3ds Max project file
Begin the high-poly modeling process
High-poly modeling techniques and tricks
Apply high-poly details to the rocket
Begin the low-poly modeling process
Unwrap low-poly rocket pieces
Apply a lightmap to the game-ready mesh
Export low-poly model for Unreal and create a simple collision
Export for exploded baking in Substance Painter
2. Set Up the Unreal Project Structure
Prep the Unreal level for rocket prop
Import static mesh into Unreal
3. Use Substance Painter for Rocket Texture
Set up your project in Substance Painter
Set up baking parameters
Add adjusted maps and start a new Paint file
Review Substance Painter masking tools
Begin painting within Substance Painter
Apply textures with materials and smart materials
Apply stenciled designs to your rocket
Export Painter files to Substance Designer
4. Apply Textures and Create Material in Unreal
Import maps and create Unreal materials
Final positioning within Unreal and check in the prop
Conclusion
Next steps

lynda.com/3ds-Max-tutorials/Game-Art-Asset-Texture-Pipeline/420012-2.html



Download File Size:286.29 MB


Lynda.com Judd Roy Game Art Asset Texture Pipeline 3ds Max Unreal Engine Substance Designer
€15
Customers who bought this program also bought:

Home| All Programs| Today added Progs| Your Orders| Helpdesk| Shopping cart      





Windows 11 With Office 2021 €168


Adobe Master Collection 2022 €265


CineSamples CineStrings €55






AutoCAD 2023 €110


SolidWorks 2022 €115


AutoCAD 2023 for Mac €110






Autodesk Revit 2023 €140

             

Autodesk Product Design Suite Ultimate €252