2016
Lynda
Dan Violet Sagmiller
3:46
English
Real-time strategy games like StarCraft II drive the PC gaming market. Game developers who want to compete or get hired by studios must have the skills to build map-based real-time strategy games. These Unity tutorials can help you fill the knowledge gap. They're designed for Unity programmers who want to take their existing skills and apply them to a functional RTS game. Unity programmer Dan Violet Sagmiller covers managing large and highly detailed maps, defining game units, creating buildings, configuring a heads-up display (HUD), managing resources, programming enemies with AI, and engineering battles. After watching this course, developers should feel confident about creating RTS games and expanding on the class materials with their own ideas.
Welcome
Using the exercise files
1. Initial Setup
Load prebuilt level
Add player positions
RtsManager Script
Player start informaton
Navigation mesh
Camera move
2. Adding a Unit
Unit prefab
Highlighting
Selection achitecture
Select
Select on mouse click
3. Navigation Mesh
Navigation support
Navigation
4. Unit Owner
Player object
Player color
5. HUD Map
Import HUD
Map and viewport
Map blips
Unit tracking
Visibility manager
6. Unit Info & Credits
Unit info base
Drone unit info
Cash box
7. HUD Actions
Actions manager
Action behavior
Create base action
8. Command Base
Command base prefab
Building follows mouse
Express site viability
Safe to build
Create building
Building cost
Base creates drones
9. Base AI
AI controller
AI difficulty
Do nothing
AI support
To base or not to base
Create the building
To drone or not to drone
Create the drones
Debug AI
10. Battle
To battle or not to battle
To battle
Camera start
Shoot
Live unit info
Destroy
Prep for explosions
Explosions
Conclusion
Next steps
lynda.com/Unity-tutorials/Unity-5-Build-Real-time-Strategy-Game/427923-2.html
Download File Size:852.52 MB