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Lynda.com Realtime Motion Graphics with Unreal Engine 4 €20 buy download

2016
Lynda
Scott Pagano
04:18:14
English

Unreal bridges the gap between 3D motion graphics and the processing power of real-time game engines. You can create content in familiar tools (CINEMA 4D and Maya) and use Unreal to animate and render those assets. This workflow allows for the creation of gorgeous imagery while bypassing the traditional time-consuming rendering process of traditional 3D tools.
This course offers mograph designers a quick-start guide to real-time motion graphics in Unreal Engine 4 (UE4). Scott Pagano shows how to prep and import both static and animated geometry and animate objects and cameras with the Matinee Editor. He shows how to flesh out your scenes with Unreal's lighting and shading tools, and export video files and image sequences for further refinement in software such as After Effects. Following the quick-start chapter are three real-world projects that demonstrate the power of the workflow.
This forward-thinking approach to motion graphics leaves antiquated processes behind and presents modern, efficient, and fun ways to create 3D imagery. Once you have a grasp of how to import, animate, and make your content look great in UE4, the doors are open to dive into worlds of virtual reality, gaming, and interactive content.

Introduction 3m 24s
Welcome 1m 3s
Exercise files 2m 21s
1. Unreal Eng ine 4 Quick Start 45m 44s
Using the Epic Games Launcher and creating a new project 2m 48s
Organizing a UE4 project 3m 14s
Overview of the UE4 interface 1m 58s
Coordinates and navigation 2m 43s
Engine settings 2m 34s
Importing files 7m 29s
Creating materials 6m 23s
Adding a camera to a scene 1m 6s
Creating keyframes with the Matinee Editor 11m 33s
Playback and export 3m 34s
Unit setup in Maya 1m 20s
Unit setup in C4D 1m 2s
2. Project 1: Daylight Scene with KinetECO Animated and Static Geometry 1h 33m
Preparing and exporting your geometry as an FBX file in Maya 2016 7m 16s
Preparing and exporting your geometry as an FBX file in C4D R17 9m 3s
Creating your UE4 project 2m 37s
Importing geometry into UE4 9m 18s
Organizing and laying out your scene in UE4 5m 15s
Export Maya camera and import into Matinee 5m 31s
Export C4D camera 3m 47s
Maya camera import 9m 3s
C4D camera import 9m 20s
Creating and assigning materials 10m 18s
Creating and manipulating lights 7m 57s
Adding a post-process volume 9m 16s
Rendering 4m 50s
3. Project 2: Graphic Scene with H Sport Animated Geometry 1h 25m
Preparing and exporting your geometry as an FBX file in Maya 2016 3m 55s
Preparing and exporting your geometry as an FBX file in C4D R17 7m 12s
Creating your UE4 project 2m 0s
Importing geometry into UE4 5m 2s
Organizing and laying out your scene in UE4 3m 47s
Export Maya camera and import into Matinee 8m 18s
Exporting C4D camera 3m 55s
Maya camera import 5m 9s
C4D camera import 4m 32s
Creating and assigning materials 15m 59s
Creating and manipulating lights 9m 35s
Adding atmosphere fog 1m 54s
Adding a post-process volume 9m 28s
Rendering 4m 58s
4. Project 3: Working with Matinee Animated Geometry 28m 16s
Importing geometry into UE4 2m 27s
Animating an object in Matinee 7m 55s
Animating a camera in Matinee 6m 46s
Creating and assigning materials 8m 10s
Creating and manipulating lights 2m 58s
Conclusion 1m 14s
Next steps 1m 14s



Download File Size:1.11 GB


Lynda.com Realtime Motion Graphics with Unreal Engine 4
€20
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