Duration: 1h 22m
Video: AVC (.mp4) 1280x720 15fps
Audio: AAC 48KHz 2ch
Genre: eLearning
Level: Intermediate
Language: English
Learn how to move a player on a tile-based 2D map and use that movement to trigger events—creating a gaming experience similar to classic RPGs. In this course, Jesse Freeman builds upon the lessons learned in the Unity 5 2D: Random Map Generation: adding a player, moving the player from tile to tile, and making the camera follow the movement, as well as triggering events on the map. Jesse also shows how to add a "fog of war" effect that reveals parts of the map as the player moves around and explores, and how to detect and update the artwork for visited tiles.
Topics include:
- Setting up the project
- Adding and repositioning the player in the map
- Listening to movement
- Moving the player
- Triggering events from movement
- Adding fog
- Tracking visited tiles
- Expanding the player's field of view
Download File Size:266.07 MB