In this DVD Jay Hawkins works from start to finish on the design
for a Gears of War creature called the Locust Hydra Jay covers
everything from the intial thumbnail sketch to the final rendering
of the concept used for production He explains his design process
using a combination of Adobe. Photoshop and Autodesk 3ds Max
Jay also delves into his experiences in the game industry
and at Epic Games, discussing what it takes to be a successful
concept artist in today's ever changing and highly competitive market,
and emphasizing the importance of teamwork for developing a successful game
Chapters
1 A Beast is Born
2 Fleshing out Ideas
3 Wrapping up the Initial Sketch
4 Starting the 3D Concept
5 Working the Model
6 Getting into Details
7 Finishing the 3D Concept
8 Polishing it Off
http://www.thegnomonworkshop.com/
Download File Size:1.67 GB