RealIR Reverb Engine
Version 2.0 of REFLECT comes with a new RealIR Engine using direct
convolution of the critical early reflections without compromising the
flexibility of the algorithmic reverb tail generation.
The resulting density and smoothness rivals those of the most expensive
hardware reverbs.
Back to the future
REFLECT is an algorithmic reverberation plugin which combines the
flexibility of vintage algorithmic reverbs with the sonic quality of
convolution based reverbs.
The creation of high quality reverb needs a realistic simulation of the
important early reflections together with a smooth and colorless
reverberation tail.
The early reflections are the most important clue for the human ear to
get a feeling about the dimension and character of a room. Most
algorithmic reverbs offer a number of different algorithms to simulate
different natural rooms like chamber, halls or artificial ones like
plates. REFLECT uses impulse responses from real acoustic spaces and
classical reverb algorithms to emulate their acoustical properties.
The resulting reverberation sets new standards in clarity and sense of
space !
Surround
The new version 1.3 is a true surround reverb modelling multichannel
early reflections and decorrelated reverb tails for a realistic spatial
emulation.
REFLECT is now compatible to the new VST3 standard - the next major
revision of Steinberg.fs Virtual Studio Technology. The VST3 version
allows for arbitrary input/output channel configurations up to 10.2
Surround.
http://www.virsyn.de/en/E_Products/E_KLON/e_reflect.html
Download File Size:7.46 MB