Arnold for Katana (or KtoA) provides a bridge to the Arnold renderer from within the standard Katana interface.
Features
- Natural integration with Katana nodes, scenegraph, and scripting.
- Multi-threaded scene translation, made possible by Geolib3 in Katana 2.
- Bundled Arnold, shaders, and plugins for a smooth out-of-the-box experience.
- Support for the latest Arnold 4.2.x series.
- Improved interactivity for live rendering (IPR) allows look changes to be rapidly previewed.
- Ultra-fast OpenVDB volume rendering.
- Shader networks.
- Works with third-party shaders and renderer procedurals (for hair, etc).
- Render outputs and AOVs, including Deep EXR.
- Supports the curves location type in Katana for hair rendering.
- Many light types and light filters supported, as well as interactive modification of lights.
- Object parameters and global options better match what is available in Arnold.
- Improved documentation within Katana (args files).
https://www.solidangle.com/arnold/arnold-for-katana/
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