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The Foundry MODO 10.2v2 x64 €49 buy download



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The Foundry has released MODO 10.2v2. Built on a next-generation 3D modeling, texturing and rendering platform that enables creatives to iterate freely in order to realize the full potential of their ideas. This release contains over 100 bug fixes and improvements, increasing the stability and correctness of the product.

Designed to be the starting point for creative exploration, the MODO 10 Series delivers powerful toolsets that enable artists and designers to create high-quality content for games, virtual reality, product design, creative media, and film and video projects. Starting with the launch of the MODO 10 Series installment, the series addresses the challenges users are facing in today’s fast-paced production environments, and prepares them to face the dynamically changing requirements of the future.

MODO 10 Series opens new doors for creating real-time content for games or for other immersive experiences like virtual reality. Among the highlights, artists can author in MODO and be confident that their assets will look virtually the same in Unity or Unreal Engine; get realistic detail into their real-time assets more easily through a streamlined, repeatable texture baking workflow; and enjoy new ways to export to popular engines featuring simple, automated steps that minimize the need to recreate work, saving time and reducing the potential for errors.

Release Notes for Modo 10.2v1:
Feature Enhancements

- Game Export: Substance textures can be exported, when enabling Copy Textures. NOTE: The Different Only option is currently not supported.
- Network Rendering: Minimal logging has been added to full-frame mode.
- Topology: The Retopo Edge Lock and Retopo Edge Flow controls have been added to the Mesh Edit sub-tab of the Model tools, allowing you to create edge selection sets.

Bug Fixes

- Documentation: F1 Help links were broken for some UI elements.
- GL: Mac OS X only: The Advanced viewport was incorrectly disabled on some operating systems.
- MeshFusion: Legacy conversion issues occurred when multiple unions shared meshes through inactive input links.
- MeshFusion: Enabling the MeshFusion command did not consider mesh instances.
- MeshFusion: Strip Width could not be set to a width less than 10 mm in the Strip Properties.
- MeshFusion: Converting multiple legacy MeshFusion setups didn't work as expected.
- MeshFusion: Using MeshFusion with procedural meshes didn't work as expected.
- Procedurals: The selection stack operated on the incorrect selection type if the selection type channel on the Mesh Operations list was not set correctly on creation.
- Schematic: Dynamic schematic didn't allow forces to connect to dynamic replicator filters.
- Shader Tree: When working with detail normal map effects, there was no prompt to switch to linear colorspace.
- Shader Tree: Using Unreal and Unity materials caused a memory leak.
- Shader Tree: Creating shaders occasionally caused Modo to crash.
- Shader Tree: Moving non-GL textures under the base Shader item caused Modo to crash.
- UV: UV peeling multiple meshes at once sometimes resulted in Modo crashing.
- BUG ID 39162 - Rendering a frame with no visible render outputs caused Modo to crash.
- BUG ID 47276 - Windows only: Loading long audio files sometimes caused Modo to crash.
- BUG ID 47509 - File Output: Exporting to .dae or .obj formats with OpenSubdiv elements in a scene caused Modo to crash.
- BUG ID 50247 - Mac OS X only: The Advanced viewport was disabled on systems using NVIDIA cards with non-Apple drivers (NVIDIA web drivers).
- BUG ID 53558 - Mac OS X only: Clicking on About MODO or Preferences when the menus were corrupted, caused Modo to crash.
- BUG ID 53560 - Putting the main Modo config file into an import path caused Modo to crash on launch.
- BUG ID 53573 - Procedurals: Adjusting Edge Bevel using channel hauling, with Edge Snapping enabled, caused Modo to crash.
- BUG ID 53578 - Modeling: Deleting instances sometimes caused Modo to crash.
- BUG ID 53584 - Render window: Dismissing a collapsed thumbnail slider's tooltip sometimes caused Modo to crash.
- BUG ID 53588 - UI: Overwriting a 3D viewport preset occasionally caused Modo to crash.
- BUG ID 53589 - Modeling: Activating the B-Spline tool, after selecting a B-Spline created from two edges, sometimes caused Modo to crash.
- BUG ID 53590 - Windows only: Activating Edges to Curves from the Curve Palette on adjoining edges of a cube caused Modo to crash.
- BUG ID 53598 - Shader Tree: Transferring materials from one scene to another swapped the order of the layers.
- BUG ID 53599 - Modeling: The Quadruple command run on a selected polygon in a customer scene caused Modo to crash.
- BUG ID 53602 - Color: Giving a long name to an OCIO profile sometimes caused Modo to crash.
- BUG ID 53604 - Rendering scenes with mesh lights and masked render outputs occasionally caused Modo to crash.
- BUG ID 53613 - Loading scenes with unnamed vertex maps sometimes caused Modo to become unresponsive.
- BUG ID 53619 - Windows only: Loading some scenes with backdrop images into layouts with multiple GL viewports caused Modo to crash.
- BUG ID 53620 - MeshFusion: Manipulating the control handles after mirroring a Fusion Trim item sometimes caused Modo to crash.
- BUG ID 53622 - Procedurals: Applying the Polygon Bevel mesh operation after Symmetrize caused Modo to crash.
- BUG ID 53634 - Rendering: When rendering certain scenes with an Orthographic camera, fireflies (hot pixels) appeared on the output.
- BUG ID 53637 - Modeling: Using Background Morph from the Vertex Map menu caused Modo to crash.
- BUG ID 53642 - Procedurals: Editing meshes used by hidden meshes with mesh operations caused intermittent crashes.
- BUG ID 53647 - UI: Setting a subtext on a menu item caused Modo to crash.
- BUG ID 53651 - GL: Calling InvalidateOverrides in modo_cl resulted in Modo crashing.
- BUG ID 53652 - GL: Playing particle simulations in the Advanced viewport sometimes caused Modo to crash.
- BUG ID 53653 - Network Rendering: Modo crashed when the master and slave bucket directories were not writable.
- BUG ID 53655 - Particles: Converting a particle simulation into a mesh, then playing back the simulation and converting the mesh to particles caused an error when the simulation reached the end of the timeline.
- BUG ID 53656 - Modeling: Moving vertices with the Transform tool with Snapping enabled occasionally caused Modo to crash.
- BUG ID 53667 - Modeling: Using the poly.make command in Edge selection mode with Symmetry enabled sometimes caused Modo to crash.
- BUG ID 53668 - Modeling: Localization occasionally caused Modo to crash when the scene was loading.
- BUG ID 53674 - Rendering: Baking textured displacement produced a black image.
- BUG ID 53676 - UI: Closing multiple scenes with the pointer over the Item List sometimes caused Modo to crash.
- BUG ID 53680 - Modeling: Using the Topology tool in Symmetry mode occasionally caused Modo to crash.
- BUG ID 53681 - Procedurals: Using polygon loop selection in the UV view occasionally caused Modo to crash.
- BUG ID 53683 - Painting: Projection Ink did not respect the Density setting of the brush.
- BUG ID 53688 - Modeling: Ctrl/Cmd+clicking and dragging on primitives did not work as expected.
- BUG ID 53705 - MeshFusion: Clicking the Trim button with multiple meshes selected in a specific scene caused Modo to crash.
- BUG ID 53706 - Modeling: Fill Quads using Fill with Grid Pattern did not work correctly on concave patches.
- BUG ID 53708 - MeshFusion: Triggering an update after assigning a material to a mesh in a specific scene sometimes caused Modo to crash.
- BUG ID 53724 - Topology: Automatic Retopology didn't respect transforms on parent items.
- BUG ID 53728 - MeshFusion: Opening a specific scene, selecting a Fusion item in it, then activating Fusion On caused Modo to crash.
- BUG ID 53729 - Documentation: The Preview option for Final Render Quality was not documented.
- BUG ID 53733 - Mesh Types: Performance was low with instances imported from Collada.
- BUG ID 53734 - Rigging: Command Regions were not selectable when the rig was moved.
- BUG ID 53736 - Procedurals: Selecting a hidden mesh layer after editing vertices caused Modo to crash.
- BUG ID 53754 - Scripting: Using edge.knife in a script caused Modo to crash.
- BUG ID 53756 - MeshFusion: Clicking the Fusion Source Mesh Visibility button displayed an error message.
- BUG ID 53768 - GL: Value gradients did not display in the Advanced viewport.
- BUG ID 53790 - Rendering: The surface area calculation for mesh lights with non-uniform scaling produced incorrect illumination.
- BUG ID 53791 - Modeling: Snapping didn't work on background geometry in Shaded and Default modes if geometry was overlapping.
- BUG ID 53816 - Rigging: Deleting items from a specific scene with Command Regions caused Modo to crash.
- BUG ID 53821 - MeshFusion: The Fusion Source Mesh Visibility control didn't affect the Compound Trim Locator.
- BUG ID 53828 - Sculpting: Dismissing Preview lock warnings after trying to UV sculpt occasionally caused Modo to crash.
- BUG ID 53834 - Preview: Modifying a mesh light while Preview was rendering sometimes caused Modo to crash.
- BUG ID 53838 - Item List: Hiding unselected items also hid all images and clips.
- BUG ID 53845 - Render window: There was no option to set the maximum render slots in the Preferences.
- BUG ID 53852 - Network Rendering: Separate Render Outputs were not saved when using the Render with Network Nodes Only and Send Whole Frames to Network Render Nodes settings.
- BUG ID 53885 - File Input: A scene imported using a command caused Modo to crash.
- BUG ID 53894 - Modeling: Primitives were not placed at the position where you first clicked in the viewport.
- BUG ID 53895 - Rendering: Lights rendered black and in the wrong place when the geometry was not visible in the scene.
- BUG ID 53896 - Rendering: Rigging area lights with negative width or height values caused Modo to crash.
- BUG ID 53899 - MeshFusion: Evaluating a model in a specific scene sometimes caused Modo to crash or produced a bad mesh.
- BUG ID 53911 - Rigging: Sculpting a corrective morph onto a Joint Influence was not possible.
- BUG ID 53912 - Modeling: While in Edge selection mode, Modo crashed when you tried to lasso- select edges on a curve that had been UV transformed.
- BUG ID 53919 - UI: When the Info tab was expanded horizontally to display the spreadsheet view, values could not be selected, copied, or pasted.
- BUG ID 53930 - Preview: Area lights added to an existing Group Locator caused Modo to crash.
- BUG ID 54084 - Deformers: In some scenes, playing back an animation with cached deformations caused Modo to crash.

Note: For the full list of changes, updates and resolved issues, please refer to the release notes located in the updates folder of your MODO installation.

About The Foundry

The Foundry develops award-winning computer graphics and visual effects (VFX) software used globally by leading artists and designers. The portfolio lets users create inspiring and technical high-end visuals across a wide range of industries including film, TV, commercial and games, as well as the CAD, design and architecture markets. Together we constantly strive to produce innovative solutions that meet the needs of our customers and the ever-changing environments in which they work.

Product: The Foundry MODO
Version: 10.2v2
Supported Architectures: x64
Language: english
System Requirements: PC
Supported Operating Systems: Windows 7even / 8.x / 10

http://www.thefoundry.co.uk/



Download File Size:489.48 MB


The Foundry MODO 10.2v2 x64
€49
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