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Solid Angle Houdini to Arnold 2.1.1 for Houdini x64 €20 buy download

x64

Solid Angle has released version 2.1.1 of Arnold for Houdini (or HtoA). This add-on provides a tight bridge to the Arnold renderer from within the standard Houdini interface, in a way that is familiar to both Houdini users and Arnold users in Maya or Softimage.

It also enables smooth lighting workflows between Houdini and other DCC applications, since setups can be exported and shared. The plugin has already been used in production by many studios, including Prime Focus World for Hercules and Vampire Academy, Milk VFX for the Sherlock and Doctor Who TV series, and Framestore NY for the Captain Morgan commercials.

HtoA 2.1.1 release notes:

This is a feature release, bringing improved IPR rendering. This includes adding, removing and re-wiring of shaders during IPR renders in the VOP shading network. Note this excludes changes to the output nodes in the VOP network (for example rewiring the Material output node is not currently supported), and any shader nodes that were not connected at translation time.

Enhancements
- Improved IPR: Adding and rewiring of shaders is supported during IPR rendering. (htoa#907)
- Curve orientation motion blur: Enabling of motion blur when exporting curves with orientation attributes (htoa#918)
Fixes
- Dynamic VOP inputs: Fix for crash during shader connection after last connection (#923)
- Melanin absorption values: Fix for wide gamut rendering color spaces (core#5981)
- Deep EXR: Output of light path expressions now includes volumes (core#6089)
- Lat-long sky dome light: Fixed artifacts in latlong skydome_light (core#6094)
- Fresnel: discontinuity in diffuse term fixed when texture is connected to specular_color (core#6095)
- Subdivision Surfaces: duplicate vertex index in face no longer causes crash (core#6097)
- Watermarks: Warn that images will be watermarked if license authorization fails (core#6116)

Arnold 5.0.1.1 release notes:

Bug fixes

#5981 Incorrect melanin absorption values for wide gamut rendering color spaces
#6089 Deep EXR output of light path expressions missing volumes
#6094 Artifacts in lat long skydome_light
#6095 Fresnel discontinuity in diffuse term when texture is connected to specular_color
#6097 Subdiv: duplicate vertex index in face causes crash
#6116 Warn that images will be watermarked if license authorization fails
#6124 Mesh light crashing when provided non-mesh node

About Solid Angle We are a leading provider of rendering software for animation and visual effects. At its core, Solid Angle is based on a passion for numerical methods and an obsession for performance. We believe that accurately and efficiently computing light transport in CG scenes is the best way to create stunning imagery for films and TV. We strive to provide our clients with the best rendering tools to efficiently create realistic images.

The company is privately owned and has its offices in Madrid and London. We hire the brightest rendering researchers and engineers around the world.

Product: Solid Angle Houdini To Arnold
Version: 2.1.1
Supported Architectures: x64
Language: english
Supported Operating Systems: Windows 7 x64 (vc14) | Linux x86_64 (gcc4.8) | Mac OS X 10.8+ (clang7.3)
Software Prerequisites: Houdini, Houdini FX, Houdini Indie or Houdini Education (Houdini Apprentice is not supported)

http://www.solidangle.com/

Download File Size:107.74 MB


Solid Angle Houdini to Arnold 2.1.1 for Houdini x64
€20
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