Working hard and working smart are not the same thing.
This lecture is geared towards intermediate to beginner
audiences. We'll cover how to make artists work more
efficiently and make smarter decisions.
Learn to work smart in a small and generalist pipeline,
with speed in mind and making decisions based on your
final output and time allowed. Knowing when and where
to cut corners is a vital skill as most people over-build,
over-think and over-work. There's no such thing as cheating
when you're up against a deadline.
General Topics
* Conceptualizing, layout strategies and keeping your final
output in mind
* Planning your shot
* Keeping your 3D models simple with low poly counts
* Digital matte strategies
* Rendering passes for compositing in Photoshop
* Polishing your final image
Modeling Topics
* Saving time by only modeling what's in view
* Working holistically
* Keeping your details to scale
* Using junkyards
* Organization planning
Texturing and lighting Topics
* Starting simple and adding complexity as needed
Rendering in Passes: The Basic 3 (Gobal Illumination,
Diffusion and Specularity)
Photoshop Topics
* Using passes
* Painting in the passes
* Painting with images
* Color balance
* Photo effects
http://www.gnomonschool.com/master/jeremy_cook.html
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