vRoom is designed to simulate the interiors of buildings and the glass
panes through which these interiors are seen. Previous to vRoom a
Lightwave artist had three choices when it came to the windows on a
building:
1. Have completely reflective windows that you cannot see into.
2. Have nothing inside their building.
3. Laboriously hand craft each room and using regular mapping techniques.
Option 1 is sometimes suitable, but not always and even if it is one must
handle the subtle glass distortion effects needed for a convincing
render. Option 2 can result in faster turnaround times but it has
obvious drawbacks, particularly in the case of the high rise example
building shown below. The building looks incomplete and lifeless.
Option 3 will partially get the results desired, but only after a
substantial investment of an artists time. However, if changes are then
desired, all rooms must then be re-edited. vRoom was made to solve this
issue by creating a shader that will automate this laborious task and
give artists options that were previously unavailable.
http://www.euriskostudios.com/
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