shaderMeister allows you to override the shading of surface on a scene
by scene basis. This is accomplished by a shader plugin that needs to
be applied to all surfaces that should be overridden by shaderMeister.
When rendering the shader plugin will detect if a shaderMeister global
shading network is present and then evaluate it.
The shaderMeister global shading network itself is saved with the scene.
A master handler plugin manages it.
Once you have applied the shader to all surfaces in your current scene
(which only needs to happen once and is automated by shaderMeister) you
can thus override the surfacing on a scene by scene basis.
http://www.db-w.com/
Download File Size:3.24 MB