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Algorithms and Data Structures with Applications to Graphics and Geometry by Jurg Nievergelt
English | PDF | 2011 | 298 Pages | ISBN : N/A | 3.3 MB
This is a textbook for first year computer science. It covers programming environments for motion, graphics, and geometry; programming concepts (beyond notation); objects, algorithms, and programs; complexity of problems and algorithms; data structures; and the interaction between algorithms and data structures (case studies in geometric computation).Without You And Your Support We Can’t Continue
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